Turtles 3 Code Konami
This game has unused graphics.
This game has unused text.
This tmnt arcade game konami code has debugging material.
This game has a hidden level select.
This game has regional differences.
This game has anti-piracy features.
The second TMNT game for the NES, which is actually a port of the that was released around the same time as.
This 8-bit console version adds a few exclusive stages and bosses in order to make up for the obvious visual downgrade and the fact it only supports tmnt arcade game konami code to two players turtles.
The Game Genie code AIOINPYO enables extra cheat options in the "STAGE SELECT" menu in the US version.
Enter "STAGE SELECT" mode, then enter the Game Genie codes XSUSZOES + TEUSPOVG in the US version to enable CHR test.
It seems that only control routines are left from this mode.
There are no object position initializing or initial screen draw routines.
There are no proper CHR bank setups left either.
As with most of Konami's games after 1990, there's a copy protection mechanism.
At the start https://free-jackpot-deposit.website/game-codes/simple-game-codes.html the game, the game calculates the CHR ROM checksum to ensure its consistency, and sets a flag if there's a consistency failure.
If the flag is set, the scene number screen will change to this strange error message.
Additionally, after beating scene 2, the game will immediately loop back to scene 1.
Considering that "set" and "cassette" are tmnt arcade game konami code mistranslations of "insert" and "cartridge", free gog codes message may be attempting to say something along the lines of "Please insert the cartridge again.
Unlike every other Pizza Hut graphic in the game, this one wasn't erased in the Japanese version.
Unused Text Hidden amongst the strings used for displaying the game over and continue screens, as well as the cheat and disabled debugging menus, there are two additional strings not used anywhere in the game.
The first string is " PLAY SELECT", which was likely intended for one of the disabled debug screens, continue reading uses default game encoding.
The second string is " a KONAMI 1989", which uses standard ASCII encoding, and probably was used for earlier versions of the game.
The " a" at the start of the string is supposed to represent the "©" symbol in the early CHR set.
Build Dates At 40000 in all versions of the ROM is an ID with a date that version of the game was compiled.
A similar ID is found in many other Konami games.
So the US and European versions were finished on August 1, 1990 while the Japanese version was finished on September 12, 1990.
The only difference at all tmnt arcade game konami code that string.
This build was most likely used for review copies or demo stations in stores.
It gives you a different amount of points depending on the type of enemy you here and gives you many more than the western versions, which only give you 1 point for every enemy you defeat.
In the western versions, it's only as powerful as your regular attack, meaning most enemies take two hits to defeat with it.
In the western versions, it can only be performed while descending from your jump.
Title Screen US Japan EuropeKonami decided to keep the franchise's actual English title for the Japanese release of this game.
As a result, the Japanese version is simply titled Teenage Mutant Ninja Turtles without any numeral or subtitle.
The logo in the Japanese version seems almost identical to tmnt arcade game konami code one used for the first NES game at first glance, but it actually has some slight differences.
The Japanese title screen also has a high score display and the "N" in "© KONAMI" is slightly thicker.
In Europe, the franchise was known as Teenage Mutant Hero Turtles at the time and the logo was changed accordingly to reflect this difference, but for some reason "The Arcade Game" banner was recolored from red to purple as well.
Pizza Hut All references to Pizza Hut have been removed from the Japanese release.
The logo seems to have been replaced with a picture of a city in the Japanese version.
The logo tmnt arcade game konami code replaced with an advertisement for "TURTLE RACING".
This is the second frame of animation in his special attack pressing A + B.
The tile that makes up his shoulder is wrong for some reason.
It's the same tile as the one directly to the left of it.
It's not a programming error though.
Someone just copied over the tile with the one next to it by accident and nobody noticed.
Because this frame of animation goes by so quickly, it's hard to notice unless you pause the game at just the right moment.
This mistake doesn't exist in the Japanese or European version.
The bandanna around his leg is missing in the US and European versions, even though it's in all his other animations.
This was fixed in the Japanese version.
Other parts of this animation were also slightly altered in the Japanese release.
In the first frame, his front leg was made to be more angular.
His foot and his shadow were also made slightly smaller.
His shadow in the third frame is also slightly thinner.
As you can see, he's quite glitched in the US and European versions.
The tiles that make up his arm and the top of his head are loaded improperly.
They instead load the tiles that make up his feet when walking.
article source you can also see, this graphic was cleaned up a tmnt arcade game konami code for the Japanese version.
A new 8x16 tile for his arm was drawn and squeezed into some extra space between the graphics for his shooting animation.
However, the top of his head is still cut off.
His cheek area is also rather ill-fitting.
The third image is a mock-up of what the sprite probably should have looked like in the US and European versions, using the tiles that don't end up being used in any version.
The tiles that make up the top of his head don't fit on the Japanese version due to the new shoulder graphic.
His outer arm is slightly thinner in the Japanese version.
For some reason, the hilt of the sword is missing in the US release, making the blade look like it's floating in the air.
Her front leg is slightly thinner and angled inwards in the Japanese version.
Though you get an extra point for hitting her in the US and EU versions, the Japanese version doesn't award any points.
Cheat Codes Yes, even the cheat codes were changed for the Japanese version.
All the codes are entered at the tmnt arcade game konami code screen.
Since the title screen jumps into attract mode in the span of about 5 seconds, the Japanese codes are easier to enter due to being shorter and simpler.
Teenage Mutant Ninja Turtles, a really nice action game sold in 1992 for DOS, is available and ready to be played again! Also available on Commodore 64, Amiga and Amstrad CPC, time to play an arcade, fighting, martial arts, licensed title and beat 'em up / brawler video game title.
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