C++ Qt 62 - Viewer Feedback Signals and Slots in depth
Signals and Slots Every GUI library provides the details of events that take place, such as mouse clicks and key presses.
For example, if we have a button with the text Click Me, and the user clicks it, all kinds of information becomes available.
The GUI library can tell us the coordinates of the mouse click relative to the button, relative to the button's parent widget, and relative to the screen; it can tell us the state of the Best casino and poker, Ctrl, Alt, and NumLock keys at the time of the click; and the precise time of the click and of the release; and so on.
Similar information can be provided if the user "clicked" the button without using the mouse.
The user may have pressed the Tab key enough times to move the focus to the button and then pressed Spacebar, or maybe they pressed Alt+C.
Although the outcome is the same in all these cases, each different means of clicking the button produces different events and different information.
The Qt library was the first to recognize that in almost every case, programmers don't need or even want all the low-level details: They don't care how the button was pressed, they just want to know that it was pressed so that they can respond appropriately.
For this reason Qt, and therefore PyQt, provides two communication mechanisms: a low-level event-handling mechanism which is similar to those provided by all the other GUI libraries, and a high-level mechanism which Trolltech makers of Qt have called "signals and slots".
We will look at the low-level mechanism in Chapter 10, and again in Chapter 11, but in this section we will focus on the high-level mechanism.
Every QObject—including all of PyQt's widgets since they derive from QWidget, a QObject subclass—supports the signals and slots mechanism.
In particular, they are capable of announcing state changes, such as when a checkbox becomes checked or unchecked, and other important occurrences, for example when a button is clicked by whatever means.
All of PyQt's widgets have a set of predefined signals.
Whenever a signal is emitted, by default PyQt simply signal and slot in qt it away!
To take notice of a signal we must connect it to a slot.
Most widgets also have predefined slots, so in some cases we can connect a predefined signal to a predefined slot and not have to do anything else to get the behavior we want.
Let's see how signals and slots works in practice with the Signals and Slots program shown in.
The Signals and Slots program Both the QDial and QSpinBox widgets have valueChanged signals that, when emitted, carry the new value.
And they both have setValue slots that take an integer value.
But then, since its value has now been changed, the spinbox will emit a valueChanged 20 signal which will in turn cause a call to the dial's setValue slot with 20 as the argument.
So it looks like we will get an infinite loop.
But what happens signal and slot in qt that the valueChanged signal is not emitted if the value is not actually changed.
This is because the standard approach to writing value-changing slots is to begin by comparing the new value with the existing one.
If the values are the same, we do nothing and return; otherwise, we apply the change and emit a signal to announce the change of state.
The connections are depicted in.
The signals and slots connections Now let's look at the general syntax for connections.
We assume that the PyQt modules have been imported using the from.
If the signal is a Qt signal, the type names must be the C++ type names, such as int and QString.
PyQt signals are defined when they are actually emitted and can have any number of any type of parameters, as we will see shortly.
The slotSignature has the same form as a signalSignature except that the name is of a Qt slot.
A slot may not have more arguments than the signal that is connected to it, but may have less; the additional parameters are then discarded.
Corresponding signal and slot arguments must have the same types, so for example, we could not connect a QDial's valueChanged int signal to a QLineEdit's setText QString slot.
In our dial and spinbox example we used the code bonus grid pc />But when the slot is actually a Qt slot rather than a Python method, it is more efficient to use the SLOT syntax: self.
It is also possible to connect a single continue reading to multiple slots.
Although rare, we can also connect a signal to another signal: In such cases, when the first signal is emitted, it will cause the signal it is connected to, to be emitted.
Connections are https://free-jackpot-deposit.website/and-slots/bingo-and-slots-friendzy.html using QObject.
In practice, we rarely need to break connections ourselves since, for example, PyQt will automatically disconnect any connections involving an object that has been deleted.
So far we have seen how to connect to signals, and how to write slots—which are ordinary functions or methods.
And we know that signals are emitted to signify state changes or other important occurrences.
But what if we want to create a component that emits its own signals?
This is easily achieved using QObject.
If the value happens to be 0, the checkzero slot emits the atzero signal, along with a count of how many times it has been zero; passing additional data like this is optional.
The lack of parentheses for the signal is important: It just click for source PyQt that this is a "short-circuit" signal.
A signal with no arguments and therefore no parentheses is a short-circuit Python signal.
When such a signal is emitted, any data can be passed as additional arguments to the emit method, and they are passed as Python objects.
This avoids the overhead of converting the arguments to and from C++ data types, and also means that arbitrary Python objects can be passed, even ones which cannot be converted to and from C++ data types.
A signal with at least one argument is either a Qt signal or a non-short-circuit Python signal.
In these cases, PyQt will check to see whether the signal is a Qt signal, and if it is not will assume signal and slot in qt it is a Python signal.
In either case, the arguments are converted to C++ data types.
And for completeness, here is the slot it connects to in the form: def announce self, zeros : print "ZeroSpinBox has been at zero %d times" % zeros If we use the SIGNAL function with an identifier but no parentheses, we are specifying a short-circuit signal as described earlier.
We can use this syntax both to emit short-circuit signals, and to connect to them.
Both uses are shown in the example.
If we use the SIGNAL function with a signalSignature blade soul gem slots possibly empty parenthesized list of comma-separated PyQt typeswe are specifying either a Python or a Qt signal.
A Python signal is one that is emitted in Python code; a Qt signal is one emitted from an underlying C++ object.
We can use this syntax both to emit Python and Qt signals, and to connect to them.
These signals can be connected to any callable, that is, to any function or method, including Qt slots; they can also be connected using the SLOT syntax, with a slotSignature.
PyQt checks to see whether the signal is a Qt signal, and if it is not it assumes it is a Python signal.
If we use parentheses, even for Python signals, the arguments must be convertible to C++ data types.
We will now look at another example, a tiny custom non-GUI class that has a signal and a slot and which shows that the mechanism is not limited to GUI classes—any QObject subclass can use signals and slots.
We have also used the faster short-circuit syntax.
If we wanted to use the standard syntax, the only difference would be that the signal would be written as SIGNAL "rateChanged float ".
If we connect the rateChanged signal to the setRate slot, because of the if statement, no infinite loop will occur.
Let continue reading look at the class in use.
First we will declare a function to be called when the rate changes: def rateChanged value : print "TaxRate changed to %.
In earlier examples where we connected multiple signals to the same slot, we did not care who emitted the signal.
But sometimes we want to connect two or more signals to the same slot, and have the slot behave differently depending on who called it.
In this section's last example we will address this issue.
The Connections program shown inhas five buttons and a label.
When one https://free-jackpot-deposit.website/and-slots/slots-and-signals-qt.html the buttons is clicked the signals and slots mechanism is used to update the label's text.
We will start with the simplest connection, which is used by button1.
But what if most of the processing was the same, with just some parameterization depending on which particular button was pressed?
In such cases, it is usually best to connect each button to the same slot.
There are two approaches to doing this.
One is to use partial function application to wrap a slot with a parameter so that when the slot is invoked it is parameterized with the button that called it.
The other is to ask PyQt to tell us code bonus grid pc button called the slot.
We will show both approaches, starting with partial function application.
Partial function application 63 Back on page 65 we created a wrapper function which used Python 2.
So we might be tempted to online bingo and slots no deposit bonus this: self.
The wrapper function is created in the connect call, but as soon as the connect call completes, the wrapper goes out of scope and is garbage-collected.
This means that source function connected to will not be garbage-collected, click here the code shown earlier will work correctly.
So the connection is actually made like this: self.
Here is what this method looks like: def anyButton self, who : self.
And in fact, we could avoid using partial at all and get the same results: self.
It works the same as the partial technique, and calls the same anyButton method, only with lambda being used to create the wrapper.
Lambda functions 61 Both button2callback and button3callback call anyButton ; the only difference between them is that the first passes "Two" as its parameter and the second passes "Three".
If we are using PyQt 4.
just click for source is because PyQt treats lambda specially when used to create wrappers in a connection.
This is the same special treatment that is expected to be extended to functools.
For this reason we can use lambda directly in connect calls.
For example: PyQt 4.
This other technique is used to respond to button4 and to button5.
Here are their connections: self.
This could be None if the slot was called using a normal method call.
Although we know that we have connected only buttons to this slot, we still take care to check.
We have used isinstancebut we could have used hasattr button, "text" instead.
If we had connected all the buttons to this slot, it would have worked correctly for them all.
Some continue reading don't like using sender because they feel that it isn't good object-oriented style, so they tend to use partial function application when needs like this arise.
There is actually one other technique that can be used to get the effect of wrapping a function and a parameter.
It makes use of the QSignalMapper class, and an example of its use is shown in Chapter 9.
QSignalMapper 297 It is possible in some situations for a slot to be called as the result of a signal, and the processing performed in the slot, directly or indirectly, causes the signal that originally called the slot more info be called again, leading to an infinite cycle.
Such cycles are rare in practice.
Two factors help reduce the possibility of cycles.
First, some signals are emitted only if a real change takes place.
For example, if the value of a QSpinBox is changed by the user, or programmatically by a setValue call, it emits its valueChanged signal only if the new value is different from the current value.
Second, some signals are emitted only as the result of user actions.
For example, QLineEdit emits its textEdited signal only when the text is changed by the user, and not when it is changed in code by a setText call.
If a signal—slot cycle does seem to have occurred, naturally, the first thing to check is that the code's logic is correct: Are we actually doing the processing we thought we were?
If the logic is right, and we still have a cycle, we might be able to break the cycle by changing the signals that we connect to—for example, replacing signals that are emitted as a result of programmatic changes, with those that are emitted only as a result of user interaction.
If the problem persists, we could stop signals being emitted at certain places in our code using QObject.
This completes our formal coverage of the signals and slots mechanism.
We will see many more examples of signals and slots in practice in almost all the examples shown in the rest of the book.
Most other GUI libraries have copied the mechanism in some form or other.
This is because the signals and slots mechanism is very useful and powerful, and leaves programmers free to focus on the logic of their applications rather than having to concern themselves with the details of how the user invoked a particular operation.
Qt Tutorials For Beginners 5 - Qt Signal and slots
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